Akai CD3000XL Betreibershandbuch Seite 140

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Seitenansicht 139
EDIT SAMPLE
Page 134 S3000XL Operator’s Manual
For the most part, you will probably find that one loop is sufficient for most
sounds so don’t worry about setting multiple loops for every sound - you
don’t
have
to use them.
NOTE: The easiest way to set HOLD is to type in 9999 - this will select HOLD.
The name of the currently selected sample is shown next which can be
changed if you wish. The memory percentage indicator is also shown.
Below this line are the fields for setting the loop points.
LENGTH AT
Here you can select the point at which looping will begin. I.e. when
playback reaches this point, it will go back to the point determined by the
field described below and will loop either for as long as the time: field
is set or for as long as you hold the note(s) if HOLD is selected in the time:
field.
The actual length of the looped portion (as opposed to the length of time
that the loop will repeat) is set in this field.
As you adjust these parameters, you will see two vertical lines move in the left part of the
display, showing the position of the start and end points of the loop. You will note that this
value is locked to the point - if you adjust the point, this parameter will also
change. This is invaluable in cases where you have found a good loop length and want to
reposition it elsewhere.
The length field is adjustable is very fine steps to allow you to manually set very accurate
loops.
In the right half of the display you will see another waveform display. This is the point of
the loop (i.e. the point set by the parameter). As you change loop length or adjust
the position, this area will display the waveform. The idea is to match these up as well
as possible. You may use the and keys to zoom in or out of this display for
greater accuracy.
LOOP AUTO FIND AND CROSSFADE LOOPING
The and keys are there to help you in your search for the perfect loop. The
key looks for points of equal amplitude. Repeated pressing of this will make the
S3000XL try and try again and you must judge if the loop is acceptable or not. The
key is invaluable in creating loops. What this function does is to crossfade a portion of the
sound before and after the loop according to the time set in the field next to the
field. This will smooth out any glitches you may have. This can be very effective in getting
almost perfect loops. FIND and CROSSFADE functions are both non-realtime editing
functions and may take a few seconds or more to calculate, depending on the length of
the sample.
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